
The Ghost Breakers
"When the Ghost WALKS... They RUN!"


The Ghost Breakers
"When the Ghost WALKS... They RUN!"
After intrepid working girl Mary Carter becomes the new owner of a reputedly haunted mansion located off the Cuban coast, a stranger phones warning her to stay away from the castle. Undaunted, Mary sets sail for Cuba with a stowaway in her trunk—wise-cracking Larry Lawrence, a radio announcer who helps Mary get to the bottom of the voodoo magic, zombies and ghosts that supposedly curse the spooky estate.

Two bumbling service station attendants are left as the sole beneficiaries in a gangster's will. Their trip to claim their fortune is sidetracked when they are stranded in a haunted house along with several other strangers.

After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.

Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored to have been a witch.

Monsters under the bed are scary enough, but what happens when an entire house is out to get you? Three teens aim to find out when they go up against a decrepit neighboring home and unlock its frightening secrets.

A nightclub singer and his partner escape mobsters by fleeing to Cuba with a beautiful heiress, who has inherited a haunted castle on an isolated island. The trio hunt for a hidden treasure and encounter a ghost, a zombie, and a mysterious killer...

After moving to a small town, Zach Cooper finds a silver lining when he meets next door neighbor Hannah, the daughter of bestselling Goosebumps series author R.L. Stine. When Zach unintentionally unleashes real monsters from their manuscripts and they begin to terrorize the town, it’s suddenly up to Stine, Zach and Hannah to get all of them back in the books where they belong.

When ten-year-old Lewis is suddenly orphaned, he is sent to live with his Uncle Jonathan in a creaky (and creepy) old mansion with a mysterious ticking noise that emanates from the walls. Upon discovering that his uncle is a warlock, Lewis begins learning magic, but when he rebelliously resurrects an evil warlock he must find the secret of the house and save the world from destruction.

In late 1967, a young orphaned boy goes to live with his loving grandma in the rural Alabama town of Demopolis. As the boy and his grandmother encounter some deceptively glamorous but thoroughly diabolical witches, she wisely whisks him away to a seaside resort. Regrettably, they arrive at precisely the same time that the world's Grand High Witch has gathered.

Mystery Inc. withdraws from solving crimes after botching a case. When Vincent Van Ghoul contacts the gang about an unfinished investigation from Daphne, Shaggy and Scooby's past, the gang springs into action to finish the job that involves catching the 13th Ghost that escaped from the Chest of Demons and is still at large.

When the Scooby gang visits a dude ranch, they discover that it and the nearby town have been haunted by a ghostly cowboy, Dapper Jack, who fires real fire from his fire irons. The mystery only deepens when it’s discovered that the ghost is also the long lost relative of Shaggy Rogers!

It's horror on the high seas when Scooby-Doo and the gang take a creepy cruise into one of the world's most mysterious places, the Bermuda Triangle! If Scooby, Shaggy and the gang can't solve this mystery, they may have to walk the plank.

When secretive new neighbors move in next door, suburbanite Ray Peterson and his friends let their paranoia get the best of them as they start to suspect the newcomers of evildoings and commence an investigation. But it's hardly how Ray, who much prefers drinking beer, reading his newspaper and watching a ball game on the tube expected to spend his vacation.

Mystery Inc. has cracked the case to top all cases! They’ve tracked down Coco Diablo, the head of a notorious costume crime syndicate. With Coco and her kitty in prison, Mystery Inc. thinks that they can finally enjoy a break. Wrong! Suddenly, menacing doppelgänger ghosts of the Scooby crew and favorite classic foes show up in Coolsville to threaten Halloween. Now it’s up to the meddling kids to unmask the latest scoundrel and save Halloween!

Five tales by Edgar Allan Poe come to life thanks to a pictorical style animation, five tales that exude madness, pestilence, murder and torture.

When the Mystery Inc. gang is invited to Spooky Island, a popular amusement park, they soon discover that the attractions aren't the only things that are spooky. Strange things are happening, and it's up to Scooby, Shaggy, Fred, Daphne, and Velma to uncover the truth behind the mysterious happenings.

Mystery, Inc. heads to Blowout Beach for a real swinging beach party when the Ghost Pirates threaten to harsh the good vibes.

Relatives gather at a haunted mansion for a will reading where the sole heir is threatened by a clause that could disinherit her if she goes mad, all while a homicidal maniac escapes nearby.

Scooby-Doo and the gang team up with their pals, Bill Nye The Science Guy and Elvira Mistress of the Dark, to solve this mystery of gigantic proportions and save Crystal Cove!

In Ghosts On The Go, the gang crosses the Atlantic Ocean and takes on Europe! In Large Dragon at Large, the gang attends a Renaissance Faire, where a dragon interrupts their fun. While traveling in Greece, an ancient myth apparently comes to life because of a medallion Shaggy wears in It's All Greek to Scooby. In Pompeii and Circumstance, the gang's Italian vacation is interrupted by misdeeds in teh ancient city of Pompeii, leading to an ominous visit into the mouth of th no so dormant Vesuvius. And finally, the gang goes to Paris to see Daphne's cousin become a model, but only to discover she's been abducted by a giant gargoyle in Ready To Scare.

Clue finds six colorful dinner guests gathered at the mansion of their host, Mr. Boddy -- who turns up dead after his secret is exposed: He was blackmailing all of them. With the killer among them, the guests and Boddy's chatty butler must suss out the culprit before the body count rises.

Bob Hope
Larry Lawrence

Paulette Goddard
Mary Carter

Richard Carlson
Geoff Montgomery

Paul Lukas
Parada

Anthony Quinn
Ramon Mederes / Francisco Mederes

Willie Best
Alex

Pedro de Cordoba
Havez (as Pedro De Cordoba)

Virginia Brissac
Mother Zombie

Noble Johnson
The Zombie

Tom Dugan
Raspy Kelly

Paul Fix
Frenchy Duval

Lloyd Corrigan
Martin