Synopsis
A story about a man who wakes up in a mysterious, inescapable room, leading to an extraordinary journey that unfolds afterward.
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After witnessing a bizarre, traumatic incident involving a patient, Dr. Rose Cotter starts experiencing frightening occurrences that she can't explain.
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A teenager is stuck in a time loop that is not quite the same each time. She must uncover the truth but her actions have consequences for herself and others.
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Jordan Turner is an experienced 911 operator but when she makes an error in judgment and a call ends badly, Jordan is rattled and unsure if she can continue. But when teenager Casey Welson is abducted in the back of a man's car and calls 911, Jordan is the one called upon to use all of her experience, insights and quick thinking to help Casey escape, and not just to save her, but to make sure the man is brought to justice.
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Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.
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After finding an ad online for “video work,” Sara, a video artist whose primary focus is creating intimacy with lonely men, thinks she may have found the subject of her dreams. She drives to a remote house in the forest and meets a man claiming to be a serial killer. Unable to resist the chance to create a truly shocking piece of art, she agrees to spend the day with him. However, as the day goes on, she discovers she may have dug herself into a hole from which she can’t escape.
Creep 2

A group of people are trapped in an elevator high above Philadelphia, and one of them is the devil.
Devil

In post–War England, a writer and sometime-ghost hunter investigates a reported haunting at a boys boarding school.
The Awakening

A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.
Cube

A boy named Eli with a rare autoimmune disorder is confined to a special experimental clinic for his treatment. He soon begins experiencing supernatural forces, turning the supposedly safe facility into a haunted prison for him and his fellow patients.
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Madison is paralyzed by shocking visions of grisly murders, and her torment worsens as she discovers that these waking dreams are in fact terrifying realities with a mysterious tie to her past.
Malignant

A psychotherapist journeys inside a comatose serial killer in the hopes of saving his latest victim.
The Cell

Sinister things begin happening to kidnappers who are holding a young boy for ransom in a remote cabin.
Whisper

Distraught, confused, and half-wild with fear, Sarah Carter emerges alone from the Appalachian cave system where she encountered unspeakable terrors. Unable to plausibly explain to the authorities what happened - or why she's covered in her friends' blood - Sarah is forced back to the subterranean depths to help locate her five missing companions.
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Law enforcement finds itself chasing the ghost of a man dead for over a decade, embroiled in a diabolical new game that's only just begun.
Jigsaw

Looking for work, Aaron comes across a cryptic online ad: “$1,000 for the day. Filming service. Discretion is appreciated.” Low on cash and full of naiveté, he decides to go for it. He drives to a cabin in a remote mountain town where he meets Josef, his cinematic subject for the day. Josef is sincere and the project seems heartfelt, so Aaron begins to film. But as the day goes on, it becomes clear that Josef is not who he says, and his intentions are not at all pure.
Creep

A routine investigation of a shocking murder takes a bizarre twist when the killer contacts the reporter and appoints him his personal spokesman. As the killer's calls and clues increase, the reporter is lured into a deadly trap.
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Oliver, a lonely autistic boy, seeks solace and refuge in his ever-present cell phone and tablet. When a mysterious creature uses the boy's devices against him, his parents must fight to save their son from the monster beyond the screen.
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True-crime writer Ellison Oswalt is in a slump; he hasn't had a best seller in more than 10 years and is becoming increasingly desperate for a hit. So, when he discovers the existence of a snuff film showing the deaths of a family, he vows to solve the mystery. He moves his own family into the victims' home and gets to work. However, when old film footage and other clues hint at the presence of a supernatural force, Ellison learns that living in the house may be fatal.
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After 16-year-old Alice Palmer drowns at a local dam, her family experiences a series of strange, inexplicable events centered in and around their home. Unsettled, the Palmers seek the help of a psychic and parapsychologist, who discovers that Alice led a secret, double life. At Lake Mungo, Alice's secret past emerges.
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A woman wakes up injured in a basement surrounded by corpses. To survive, she pretends to be dead while a grotesque ritual unfolds in the house above.

