Synopsis
In the future the ultimate gaming console is the human mind. When the games begin to kill the players in real life, one cop must go undercover into the virtual world of gaming to bring these deadly mind- hackers down for good.
You might also like

High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his friend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
WarGames

After a fatal test shuts down their project, a disgraced team of scientists enters the criminal underworld to rebuild a forbidden space-bending engine that could rescue humanity or annihilate it entirely.
Space/Time

Sam Flynn, the tech-savvy and daring son of Kevin Flynn, investigates his father's disappearance and is pulled into The Grid. With the help of a mysterious program named Quorra, Sam quests to stop evil dictator Clu from crossing into the real world.
TRON: Legacy

When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
Tron

When an all-powerful Superintelligence chooses to study the most average person on Earth, Carol Peters, the fate of the world hangs in the balance. As the A.I. decides to enslave, save or destroy humanity, it’s up to Carol to prove that people are worth saving.
Superintelligence

Agents J and K are back...in time. J has seen some inexplicable things in his 15 years with the Men in Black, but nothing, not even aliens, perplexes him as much as his wry, reticent partner. But when K's life and the fate of the planet are put at stake, Agent J will have to travel back in time to put things right. J discovers that there are secrets to the universe that K never told him - secrets that will reveal themselves as he teams up with the young Agent K to save his partner, the agency, and the future of humankind.
Men in Black 3

A group of middle school kids stumble upon a chest full of incredible toys from the future. The discovery takes them on an adventure using their newfound toys to save their neighborhood and ultimately the world from a maniacal corporate madman. In the process, these "loser" kids learn they have the qualities they thought they were lacking all along.
Time Toys

As they enter sophomore year at Monster High, Clawdeen Wolf, Draculaura and Frankie Stein face new students, new powers, and an even bigger threat that could not only tear their friendship apart but could change the world forever.
Monster High 2

An underground MMA fighter must confront his sister and his past in an adventure through parallel universes
Parallels

The explorer craft USS Palomino is returning to Earth after a fruitless 18-month search for extra-terrestrial life when the crew comes upon a supposedly lost ship, the USS Cygnus, hovering near a black hole. The ship is controlled by Dr. Hans Reinhardt and his monstrous robot companion, but the initial wonderment and awe the Palomino crew feel for the ship and its resistance to the power of the black hole turn to horror as they uncover Reinhardt's plans.
The Black Hole

When scientists use eco-terrorism to impose their will on the world by affecting extremes in the weather, Intelligence Chief Cramden calls in top agent Derek Flint.
Our Man Flint

Gather 'round the fireplace in Hawkins, where the flames crackle, the alphabet glows — and the holidays get turned Upside Down.
Stranger Things: Fireplace

Amiable slackers Bill and Ted are once again roped into a fantastical adventure when De Nomolos, a villain from the future, sends evil robot duplicates of the two lads to terminate and replace them. The robot doubles actually succeed in killing Bill and Ted, but the two are determined to escape the afterlife, challenging the Grim Reaper to a series of games in order to return to the land of the living.
Bill & Ted's Bogus Journey

Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland."
Tomorrowland

Tom Merrick gets caught up in a time-traveling conspiracy and must set the timeline right before it is irrevocably altered.
The Time Shifters

Miles Monroe, a clarinet-playing health food store proprietor, is revived out of cryostasis 200 years into a future world in order to help rebels fight an oppressive government regime.
Sleeper

An intelligent, lovable robot known as "F.R.E.D.I." is stolen from a secret research facility by the project's lead scientist. The robot is found by a 15 year old teenager, James. Soon the two begin to communicate and create a bond in which F.R.E.D.I. learns about teenage life and James learns about some new values.
F.R.E.D.I.

Fuelled by his restored faith in humanity and inspired by Superman's selfless act, Bruce Wayne and Diana Prince assemble a team of metahumans consisting of Barry Allen, Arthur Curry and Victor Stone to face the catastrophic threat of Steppenwolf and the Parademons who are on the hunt for three Mother Boxes on Earth.
Justice League

In the near future, oil reserves are nearly depleted and Europe is connected by series of underground tunnels. While navigating these tunnels, Roger hears voices, one in particular. Seeking a way to rid himself of the voice only leads Roger deeper into a bizarre conspiracy of control - mind and body.
Metropia

Richard Martin buys a gift, a new NDR-114 robot. The product is named Andrew by the youngest of the family's children. "Bicentennial Man" follows the life and times of Andrew, a robot purchased as a household appliance programmed to perform menial tasks. As Andrew begins to experience emotions and creative thought, the Martin family soon discovers they don't have an ordinary robot.



