

For generations, the people of the City of Ember have flourished in an amazing world of glittering lights. But Ember's once powerful generator is failing and the great lamps that illuminate the city are starting to flicker. Now, two teenagers, in a race against time, must search Ember for clues that will unlock the ancient mystery of the city's existence, before the the lights go out forever.

Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland."

The citizens of Waterfall City flee for the tenuous safety of Earthfarm, abandoning their city to the dangerous Outsiders - who discover the key to Dinotopias future and threaten its survival.

Verity and Peter’s trip to the old family mansion takes a turn when the floor of their room suddenly gives way and they fall into an underground chamber where they are met by a civilization of creatures. The leader tells them that Peter's arrival was foretold as he’s the one who can use Great Clock of the Citadel to restart time and destroy the Shroud, a malevolent creature who feeds on fear itself...

Four misfits find themselves struggling with ordinary problems when they are suddenly pulled through a mysterious portal into the Overworld: a bizarre, cubic wonderland that thrives on imagination. To get back home, they'll have to master this world while embarking on a magical quest with an unexpected, expert crafter, Steve.

Two unlikely companions embark on a perilous adventure through the badlands of an unexplored planet as they try to escape a dangerous and disorienting reality, where all inner thoughts are seen and heard by everyone.

A young girl Abigail lives in a city whose borders were closed many years ago because of an epidemic of a mysterious disease. Abby's father was one of the sick - and he was taken when she was six years old. Going against the authorities to find his father, Abby learns that her city is actually full of magic. And she discovers in herself extraordinary magical abilities.

A nine-year-old boy gets a plastic Indian and a cupboard for his birthday and finds himself involved in adventure when the Indian comes to life and befriends him.

In a remote village on the island of Carpathia, a shy farm girl named Yuri is raised to fear an elusive animal species known as ochi. But when Yuri discovers a wounded baby ochi has been left behind, she escapes on a quest to bring him home.

A new member has joined Eli and the Shane Gang! Junjie, once the protector of the Eastern Caverns, is a master of the slugslinging art of Slug Fu! But even with the power of five slingers, the Shane Gang find themselves in over their heads as they race across The 99 Caverns in search of the Legendary Elemental Slugs. The five Elementals are ancient slugs of great power, and the forbearers of all slugs found in SlugTerra today. In the wrong hands, they could bring Slugterra to the brink of destruction. So when an evil alliance starts hunting down the Elementals, Eli and his friends — old and new — take off in pursuit of the greatest threat their world has ever faced!

Orphaned heiress, English aristocrat and intrepid archaeologist, Lara Croft, embarks on a dangerous quest to retrieve the two halves of an ancient artifact which controls time before it falls into the wrong hands. As an extremely rare planetary alignment is about to occur for the first time in 5,000 years, the fearless tomb raider will have to team up with rival adventurers and sworn enemies to collect the pieces, while time is running out. But, in the end, who can harness the archaic talisman's unlimited power?

On another planet in the distant past, a Gelfling embarks on a quest to find the missing shard of a magical crystal and restore order to his world, before the grotesque race of Skeksis find and use the crystal for evil.

Van, the brave son of a tooth fairy leader, meets the goblins girl Gemma on his first mission. Despite the myths about ancient disputes between fairies and goblins, they share common values. When the greedy Spider Queen threatens both tribes, they must work together.

Seven years since the Monsterpocalypse began, Joel Dawson has been living underground in order to survive. But after reconnecting over radio with his high school girlfriend Aimee, Joel decides to venture out to reunite with her, despite all the dangerous monsters that stand in his way.

A rogue prince reluctantly joins forces with a mysterious princess and together, they race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time – gift from the gods that can reverse time and allow its possessor to rule the world.

Paul and Sophie, interns at a mysterious London firm, become steadily aware their employers Humphrey and Dennis are anything but conventional – they are disrupting the world of magic by bringing modern corporate strategy to ancient magical practices.

Dorothy, saved from a psychiatric experiment by a mysterious girl, finds herself back in the land of her dreams, and makes delightful new friends, and dangerous new enemies.

Momo is a young orphan girl who lives in the ruins of an old Roman amphitheater and becomes friends with everybody in the neighborhood. But when a powerful international corporation starts stealing everybody’s time, nobody has any time left for her, let alone their friends or families. Momo, together with Master Hora, the custodian of time, are the only ones who can go up against the time thieves before all is lost forever.

Rich knows a lot about accidents. So much so, he is scared to do anything that might endanger him, like riding his bike, or climbing into his treehouse. While in an old library, he is mystically transported into the unknown world of books, and he has to try and get home again.

When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.

A group of dated appliances, finding themselves stranded in a summer home that their family had just sold, decide to seek out their eight year old 'master'.
