


Spy Kids 3-D: Game Over
"3rd mission. 3rd dimension."
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.

Carmen and Juni think their parents are boring. Little do they know that in their day, Gregorio and Ingrid Cortez were the top secret agents from their respective countries. They gave up that life to raise their children. Now, the disappearances of several of their old colleagues forces the Cortez' return from retirement. What they didn't count on was Carmen and Juni joining the "family business."

Exploring the further adventures of Carmen and Juni Cortez, who have now joined the family spy business as Level 2 OSS agents. Their new mission is to save the world from a mad scientist living on a volcanic island populated by an imaginative menagerie of creatures. On this bizarre island, none of the Cortez's gadgets work and they must rely on their wits--and each other--to survive and save the day.

Carmen and Juni think their parents are boring. Little do they know that in their day, Gregorio and Ingrid Cortez were the top secret agents from their respective countries. They gave up that life to raise their children. Now, the disappearances of several of their old colleagues forces the Cortez' return from retirement. What they didn't count on was Carmen and Juni joining the "family business."

When the children of the world’s greatest secret agents unwittingly help a powerful game developer unleash a computer virus that gives him control of all technology, they must become spies themselves to save their parents and the world.

While hanging out after school, Charlie and his friends discover the headquarters of the world’s most powerful superhero hidden beneath his home. When villains attack, they must team up to defend the headquarters and save the world.

Lincoln and the Louds are ecstatic to welcome their new Gran-Gran, Myrtle, into the family with a tropical wedding celebration; but the festivities are cut short when an old nemesis from Myrtle's secret agent past appears on the island.

A young boy's discovery of a colorful, wish-granting rock causes chaos in the suburban town of Black Falls when jealous kids and scheming adults alike set out to get their hands on it.

An orphaned teen hits the road with a mysterious robot to find her long-lost brother, teaming up with a smuggler and his wisecracking sidekick.

A young girl discovers a secret map to the dreamworld of Slumberland, and with the help of an eccentric outlaw, she traverses dreams and flees nightmares, with the hope that she will be able to see her late father again.

Henry Hart meets a superfan—eager to fight crime with Kid Danger—who comes into possession of a device that can open up alternate realities. Facing a wild ride, Henry will need his best friend Jasper and his new superfan sidekick to find his way out or be stuck in another dimension forever.

In a world where walking, talking, digitally connected bots have become children's best friends, an 11-year-old finds that his robot buddy doesn't quite work the same as the others do.

Gru is recruited by the Anti-Villain League to help deal with a powerful new super criminal.

A hardened CIA operative finds himself at the mercy of a precocious 9-year-old girl, having been sent undercover to surveil her family.

The untold origin story of Optimus Prime and Megatron, better known as sworn enemies, but once were friends bonded like brothers who changed the fate of Cybertron forever.

As the gang return to Jumanji to rescue one of their own, they discover that nothing is as they expect. The players will have to brave parts unknown and unexplored in order to escape the world’s most dangerous game.

Four teenagers in detention discover an old video game console with a game they’ve never heard of. When they decide to play, they are immediately sucked into the jungle world of Jumanji in the bodies of their avatars. They’ll have to complete the adventure of their lives filled with fun, thrills and danger or be stuck in the game forever!

Beatrice Prior and Tobias Eaton venture into the world outside of the fence and are taken into protective custody by a mysterious agency known as the Bureau of Genetic Welfare.

Ironheart, AKA Riri Williams, is having difficulty adjusting to college life as the youngest student there when the college's engineering lab is demolished by an alien and her best friend is kidnapped. Inspired by Iron Man, she develops a plan to save her friend.

The Care Bears team up with a troubled brother and sister who just moved to a new town to help a neglected young magician's apprentice whose evil spell book causes sinister things to happen.

A journey deep into an uncharted and treacherous land, where fantastical creatures await the legendary Clades—a family of explorers whose differences threaten to topple their latest, and by far most crucial, mission.

After supervillain Shredder escapes custody, he joins forces with mad scientist Baxter Stockman and two dimwitted henchmen, Bebop and Rocksteady, to unleash a diabolical plan to take over the world. As the Turtles prepare to take on Shredder and his new crew, they find themselves facing an even greater evil with similar intentions: the notorious Krang.

When Chloe develops a destructive new superpower, the Hero League orders her to an elite boarding school for superheroes to learn control of her abilities. Faced with the prospect of sending Chloe away for years, the Thundermans split apart, with Phoebe, Barb and Billy taking her into hiding. Max, Hank, and Nora track their rogue family members, until the two factions face off against each other in a full-on battle for the Thundermans’ future.