
The Ghost's Guide to Adventuring
"Help a friendly ghost get to the afterlife."
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When the tenacious young sailor Jessica Watson sets out to be the youngest person to sail solo, nonstop and unassisted around the world, many expect her to fail. With the support of her sailing coach and mentor Ben Bryant and her parents, Jessica is determined to accomplish what was thought to be impossible, navigating some of the world’s most challenging stretches of ocean over the course of 210 days.
True Spirit

The adventures of a father and his young daughter, in their search for a long lost book that will help reunite a missing, close relative.
Inkheart

Hoping to save his sick mother, a boy named Gunner and his friend Jo venture into the remote Wild Horse forest to search for a mythical figure who possesses the secret to immortality. When they go missing, Gunner's father Amos must immerse himself in his son's world to find them.
The Water Man

Max imagines running away from his mom and sailing to a far-off land where large talking beasts—Ira, Carol, Douglas, the Bull, Judith and Alexander—crown him as their king, play rumpus, build forts and discover secret hideaways.
Where the Wild Things Are

Stuck in a life of indentured servitude, Marek dreams of becoming a wizard. When she meets the beautiful priestess Teela in need of help, she offers her assistance and provides a motley troupe. Together they go in search of Teela's sister, who was kidnapped by a wild ogre.
Mythica: A Quest for Heroes

After retrieving the Crystal Skull in Utah, Flynn Carsen receives a map in the mail with the secret location of King Solomon's Mines. When the scroll is stolen, Judson explains the power of the Key of Solomon's book and assigns Flynn to retrieve the map. The map is useless without the legend piece to decipher it, which is located in Volubilis near the Roman ruins in Morocco. Flynn heads to Casablanca to the ruins where he is chased by a group of mercenaries leaded by General Samir. They too want to find the location of King Solomon's mines. Flynn teams-up with Professor Emily Davenport working in the dig and they escape from General Samir and his men. While traveling to Gedi, they save the local Jomo from death and the trio faces a dangerous journey through the wild Africa.
The Librarian: Return to King Solomon's Mines

Princess Farah refuses to marry Sinbad until Prince Kassim, her brother, is able to give his consent. However, the Prince's wicked stepmother, Queen Zenobia, has changed Kassim into a baboon in order to have her own son crowned as caliph. Sinbad, his crew, the Princess and the transformed Prince travel to a distant land, fighting every obstacle Zenobia places in their path, to seek the advice of a legendary wise man who can possibly tell how to end the spell.
Sinbad and the Eye of the Tiger

On another planet in the distant past, a Gelfling embarks on a quest to find the missing shard of a magical crystal and restore order to his world, before the grotesque race of Skeksis find and use the crystal for evil.
The Dark Crystal

A small woodland creature and a majestic bird, two natural sworn enemies of the Valley, magically trade places and set off on an adventure of a lifetime to switch back. Their journey soon uncovers a greater threat—one that could endanger not only their species, but the entire valley they call home.
Swapped

Momo is a young orphan girl who lives in the ruins of an old Roman amphitheater and becomes friends with everybody in the neighborhood. But when a powerful international corporation starts stealing everybody’s time, nobody has any time left for her, let alone their friends or families. Momo, together with Master Hora, the custodian of time, are the only ones who can go up against the time thieves before all is lost forever.
Momo

Before Alice went to Wonderland, and before Peter became Pan, they were brother and sister. When their eldest brother dies in a tragic accident, they each seek to save their parents from their downward spirals of despair until finally they are forced to choose between home and imagination, setting the stage for their iconic journeys into Wonderland and Neverland.
Come Away

The year is 1955, and a great flood is coming to Northfork, Montana. A new hydroelectric dam is about to be installed in the mountains above the town, ready to submerge the valley in the name of progress. It is the responsibility of a six-man Evacuation Committee to relocate the townsfolk to higher ground. Most have duly departed, but a few stubborn stragglers remain – among them a priest caring for a sickly orphan, a boy whose fevered visions are leading him to believe he is a member of a roaming band of lost angels desperately searching for a way home.
Northfork

The Oggly family arrive at the municipal rubbish dump of Smelliville and must look for a new home, but they never feel really welcome anywhere. They stink and are for most humans just a tad too oggly. When Firebottom, the family dragon, crash-lands on the run-down rubbish tip of the small town of Smelliville, the Ogglies at once feel at home. And it's here they want to stay.
Welcome to Smelliville

In a remote village on the island of Carpathia, a shy farm girl named Yuri is raised to fear an elusive animal species known as ochi. But when Yuri discovers a wounded baby ochi has been left behind, she escapes on a quest to bring him home.
The Legend of Ochi

After a carnival troupe saves his life, a man agrees to help its immortal leader collect five souls and win a bet with the devil.
The Imaginarium of Doctor Parnassus

A modern family relocates to the countryside where the children discover a magical tree with eccentric residents. They're transported to fantastical lands, rekindling their family bond through adventures.
The Magic Faraway Tree

Frustrated with babysitting on yet another weekend night, Sarah, a teenager with an active imagination, summons the Goblins to take her baby stepbrother away. When little Toby actually disappears, Sarah must follow him into a fantastical world to rescue him from the Goblin King. Guarding his castle is the labyrinth itself, a twisted maze of deception, populated with outrageous characters and unknown dangers.
Labyrinth

As the Lich King's zombie legions ravage the world, a cursed young sorceress embarks on a quest to obtain a weapon from the gods. But when she joins her sworn enemy in a desperate attempt to save the world, she must recover the good in herself before her friends are all dead, and defeat the Lich King before the gods are destroyed and the world forever enslaved.
Mythica: The Godslayer

When a magical artifact is lifted from his library, a meek librarian sets out to ensure its safe return.
The Librarian: Quest for the Spear

The Cromwell clan lives in the real world, except for their grandmother who lives in Halloweentown, a place where monsters go to escape reality. But now the son of the Cromwells' old enemy Kalabar has a plan to use the grandmother's book to turn Halloweentown into a grey dreary version of the real world while transforming the denizens of the real world into monsters.
