
Synopsis
Mataemon Araki, a renowned swordsman, helps a young man find vengeance.
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Kakunoshin, renowned for his skills with a sword and in the game of go, embodies the samurai code. Falsely accused of a theft, he is forced to become a lowly ronin. Years later, when a case of missing gold pulls him into a new web of intrigue, Kakunoshin uncovers the truth behind his downfall. With the real culprit exposed, the go board flips, and a hellstorm of righteous vengeance follows.
Bushido

Japan, 1860. The men of the Mito clan, victims of the Ansei purge, anxiously prowl around the Sakurada Gate of Edo Castle with the intention of assassinating Naosuke Ii of Hikone, tairō of the Tokugawa shogunate and responsible for their misfortune.
Samurai Assassin

In mid-19th century Edo period, a masterless rōnin named Mokunoshin Tsuzuki resides in a peaceful village among those he helps. However, as the prevalent peace and tranquility are sure to be replaced by war and conflict across the land, the swordsman feels restlessness creeping upon him.
Killing

The mother of a feudal lord's only heir is kidnapped by the lord. Her husband and his samurai father must decide whether to accept the unjust decision, or risk death to rescue her.
Samurai Rebellion

After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
Samurai II: Duel at Ichijoji Temple

In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
Rurouni Kenshin Part I: Origins

In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.
Rurouni Kenshin: The Final

A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.
13 Assassins

A fugitive lord and his six retainers disguise themselves as monks to bluff their way through a hostile checkpoint.
The Men Who Tread on the Tiger's Tail

Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
Samurai I: Musashi Miyamoto

After their lord is tricked into committing ritual suicide, forty-seven samurai warriors await the chance to avenge their master and reclaim their honor.
Chûshingura

A ronin desperately seeks a way out of financial straits; he allies with the Tosa clan under the ruthless leader Takechi, who quickly takes advantage.
Tenchu!

Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.
Zatoichi: Darkness Is His Ally

Zatoichi is sworn to protect the life of a young girl and without any real allies finds himself in the middle of a bloody turf war.
Zatoichi on the Road

Benkei, a master fighter and killer, vows never to take another life after his conversion to Buddhism. His faith in pacifism, however, is shaken and ultimately broken by the attacks from a trio of fighters known only as the demons. Taking up his sword once more, he sets out to end their murderous terror.
Gojoe: Spirit War Chronicle

A rebellious ninja in 17th century Japan takes refuge with a fisherman and his family.
Kamui

Ichi is a blind entertainer that travels the countryside with her traditional Japanese guitar and walking stick. She’s in search for the kind man that brought her up as a child, but because of her beauty she encounters problems every step of the way. Fortunately for Ichi, she is also a gifted swordswoman and carries a lethal blade within her walking stick.
ICHI

Official Shogunate executioner Ogami Itto has been framed for disloyalty to the Shogunate by the Yagyu clan, against whom he now is waging a one-man war, along with his infant son, Daigoro.
Lone Wolf and Cub: Sword of Vengeance

With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.
Lone Wolf and Cub: White Heaven in Hell

Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.










